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Chancery Lane London

Blender Generalist

Framestore
Creative
Creative
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Description

Location
Chancery Lane, London, United Kingdom

Hours
Full Time - Hours to be confirmed

Salary
Negotiable

About the Role
The multi-Oscar-winning creative Film & Episodic Studio at Framestore collaborates with some of the greatest storytellers in film today. We work closely with directors and producers throughout the filmmaking process to design, plan, and create stunning images, focusing on innovative creative solutions that support their vision and set new standards for visual effects in cinema. Driven by creativity and inspired by the future, we combine talent and technology to bring life to everything we create.

This role is for a versatile, creatively curious artist who enjoys solving complex visual puzzles across the full 3D pipeline. As part of our Visual Development team, you will bridge the gap between initial concepting and final VFX execution. Blender is central to how our VisDev team designs and crafts key sequences early in production, powering work on shows such as IF, Loki Season 2, and How To Train Your Dragon.

With Blender as your primary tool, you will move fluidly between modelling, look development, lighting, and rendering. You will be equally comfortable working on creatures, environments, and FX to define visual benchmarks and address creative and technical challenges early across a wide range of subject matter.

Key responsibilities include developing high-end photorealistic visual development assets from blockout to finished frame, sculpting and detailing creatures, building and dressing environments, and art-directing FX moments such as destruction, fluids, smoke, and particles to establish look, scale, and mood early. You will work end-to-end in Blender—modelling, sculpting, shading, texturing, lighting, and rendering—taking on whichever part of the pipeline a problem requires.

You will build look development and lighting setups that withstand photoreal scrutiny, create shaders and materials using Blender’s node system, and use procedural and node-based workflows like Geometry Nodes and simulation to explore and iterate environments and FX rapidly. Collaboration with supervisors and the Head of Department will ensure your work supports a smooth transition into 2D/3D production, handing off clean, well-structured scenes.

Clear communication of your creative process is essential, breaking down complex technical workflows for artists and stakeholders, and fostering a culture of continuous learning and process sharing.

Requirements

Experience
Extensive Blender experience across the full generalist pipeline including modelling, sculpting, UVs, shading/texturing, lighting, and rendering.
A strong visual background with a portfolio demonstrating frame and shot composition.
Solid experience in film VFX 3D processes and a good understanding of cinematography in virtual environments.
Confidence in building look development and lighting setups that stand up to photoreal scrutiny, including shader and material creation using Blender’s node system.
Proactive in identifying and resolving visual issues while maintaining quality and logical consistency.
Ability to take direction well while maintaining organised scenes, .blend files, node setups, and documentation.
Experience with Geometry Nodes and other procedural or node-based workflows is desirable, along with comfort scripting small tools where useful.
Working knowledge of complementary DCCs such as Maya, Houdini, ZBrush, Substance, and Nuke.
Experience with Digital Matte Painting or simulation and FX work including cloth, fluids, particles, and hair/fur.
Familiarity with texture packages like Mari and a working knowledge of practical cameras, lighting, or physics.

About you
Creatively curious and versatile artist who enjoys solving complex visual challenges.
Strong collaborator with excellent communication skills.
Organised and detail-oriented with a passion for continuous learning and sharing knowledge.
Adaptable and able to work across a wide range of subject matter and pipeline stages.

Qualifications
No specific qualifications required; a strong portfolio and relevant experience in Blender and film VFX pipelines are essential.

Expiry date: 11/12/2026
Blender Generalist
Company:
Framestore
Job Type:
Contract
Location:
Chancery Lane London