Location
Chancery Lane, London, United Kingdom
Hours
Full Time (hours not specified)
Salary
Negotiable
About the Role
The multi-Oscar-winning creative Film & Episodic Studio at Framestore collaborates with some of the greatest storytellers in film today. Working closely with directors and producers throughout the filmmaking process, we design, plan, and create stunning images, setting new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create, driven by creativity and inspired by the future.
This existing role within our Visual Development team is for a versatile, creatively curious artist who enjoys solving complex visual puzzles across the full 3D pipeline. Blender is central to how our team designs and crafts key sequences early in production, powering work on shows like IF, Loki S2, and How To Train Your Dragon.
As a Blender Generalist, you will move fluidly between modelling, look development, lighting, and rendering, working on creatures, environments, and FX to define visual benchmarks and address creative and technical challenges early across a wide range of subject matter.
You will develop high-end, photorealistic visual development assets from blockout to finished frame, sculpt and detail creatures, build and dress environments, and art-direct FX moments such as destruction, fluids, smoke, and particles to establish look, scale, and mood early in production.
Working end-to-end in Blender, you will model, sculpt, shade, texture, light, and render, picking up whichever part of the pipeline is needed. You will build look development and lighting setups that hold up to photoreal scrutiny and create shaders and materials using Blender’s node system. Procedural and node-based workflows, including Geometry Nodes and simulation, will be used to explore and iterate on environments and FX efficiently.
Collaboration with supervisors and the Head of Department is essential to ensure smooth transitions into 2D/3D production, handing off clean, well-structured scenes. You will communicate your creative process clearly, breaking down complex technical workflows for artists and stakeholders, fostering a culture of continuous learning and process sharing.
Experience
Extensive Blender experience across the full generalist pipeline including modelling, sculpting, UVs, shading/texturing, lighting, and rendering. A strong visual background with a portfolio demonstrating frame and shot composition. Solid experience in film VFX 3D processes and a good understanding of cinematography in virtual environments. Proven ability to build look development and lighting setups that withstand photoreal scrutiny, including shader and material creation using Blender’s node system. Familiarity with procedural and node-based workflows such as Geometry Nodes and simulation. Experience with complementary DCCs like Maya, Houdini, ZBrush, Substance, and Nuke is advantageous. Experience in Digital Matte Painting or simulation and FX work (cloth, fluids, particles, hair/fur) is desirable. Knowledge of texture packages such as Mari and practical understanding of cameras, lighting, or physics is a plus.
About you
A proactive artist with a strong problem-solving mindset, able to identify and resolve visual issues while maintaining quality and logical scene structure. Comfortable taking direction and maintaining organised .blend files, node setups, and documentation. Excellent communication skills to clearly explain creative processes and technical workflows to both artists and stakeholders. Enthusiastic about continuous learning and sharing knowledge within the team.
Qualifications
No specific qualifications are stated; however, a strong portfolio and demonstrable experience in Blender and film VFX pipelines are essential.
Framestore










