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Chancery Lane London

Blender Generalist

Framestore
Creative
Creative
Company logo image
Description

Location
Chancery Lane, London, United Kingdom

Hours
Full Time

Salary
Negotiable

About the Role
The multi-Oscar-winning creative Film & Episodic Studio at Framestore collaborates with some of the greatest storytellers in film today. Working closely with directors and producers throughout the filmmaking process, we design, plan, and create stunning images, setting new standards for visual effects in cinema. Driven by creativity and inspired by the future, we strive daily to reframe the possible.

This existing role within our Visual Development team is for a versatile, creatively curious artist passionate about solving complex visual puzzles across the full 3D pipeline. Blender is central to how our team designs and crafts key sequences early in production, powering work on shows such as IF, Loki S2, and How To Train Your Dragon.

As a Blender Generalist, you will fluidly move between modelling, look development, lighting, and rendering, working on creatures, environments, and FX to define visual benchmarks and address creative and technical challenges early in production.

You will develop high-end, photorealistic visual development assets across a broad range of subjects—from creatures and characters to full environments and complex FX—taking designs from blockout through to finished frame. Your responsibilities include sculpting and detailing creatures, building and dressing environments, and art-directing FX moments such as destruction, fluids, smoke, and particles to establish look, scale, and mood.

You will work end-to-end in Blender—modelling, sculpting, shading, texturing, lighting, and rendering—adapting to whichever part of the pipeline a given problem requires. You will build look development and lighting setups that withstand photoreal scrutiny and create shaders and materials using Blender’s node system. Procedural and node-based workflows, including Geometry Nodes and simulation, will be used to explore and iterate on environments and FX efficiently.

Collaboration with supervisors and the Head of Department is essential to ensure smooth transitions into 2D/3D production, delivering clean, well-structured scenes. Clear communication of your creative process, breaking down complex technical workflows for artists and stakeholders, will foster a culture of continuous learning and process sharing.

Requirements

Experience
Extensive Blender experience across the full generalist pipeline including modelling, sculpting, UVs, shading/texturing, lighting, and rendering.
A strong visual background with a portfolio demonstrating frame and shot composition.
Solid experience in film VFX 3D processes and a good understanding of cinematography in virtual environments.
Confidence in building look development and lighting setups that stand up to photoreal scrutiny, including shader and material creation using Blender’s node system.
Proactive in identifying and resolving visual issues while maintaining quality and logical consistency.
Ability to take direction well while maintaining organised scenes, .blend files, node setups, and documentation.
Experience with procedural and node-based workflows such as Geometry Nodes; scripting small tools is a plus.
Working knowledge of complementary DCCs such as Maya, Houdini, ZBrush, Substance, and Nuke.
Experience with Digital Matte Painting or simulation and FX work including cloth, fluids, particles, and hair/fur.
Familiarity with texture packages like Mari and practical knowledge of cameras, lighting, or physics.

About you
A creatively curious and versatile artist who enjoys solving complex visual challenges.
Collaborative team player with clear communication skills.
Organised and detail-oriented with a passion for high-quality visual storytelling.
Committed to continuous learning and sharing knowledge within the team.

Qualifications
No specific formal qualifications are required; however, a strong portfolio demonstrating relevant skills and experience is essential.

Expiry date: 04/11/2026
Blender Generalist
Company:
Framestore
Job Type:
Contract
Location:
Chancery Lane London