Location
Chancery Lane, London, United Kingdom
Hours
Hybrid working arrangement based in London
Salary
Negotiable
About the Role
Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining unrivalled creative craftsmanship with technical prowess, we reframe expectations for IP owners and their guests through creative technology, location-based entertainment, and mind-blowing theme park rides. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
This role is within our London-based Immersive team. Reporting to the Lead Game Programmer, you will have the unique opportunity to build and deliver cutting-edge interactive experiences blending physical and virtual worlds. You will be involved across the entire project lifecycle, from rapid prototyping of internal concepts to delivering high-quality products on emerging platforms including AR, VR, real-time animation, and location-based attractions. This position may also involve occasional international travel to oversee on-site installations and ensure seamless, high-quality guest experiences.
Key responsibilities include owning the end-to-end implementation of core interactive mechanics and functionality, writing clean, well-documented, optimised, and testable C++ code within established software architectures, partnering closely with creative and production teams to rapidly prototype experimental features and sensor integrations, working alongside QA to profile, debug, and optimise engine performance, and guiding non-technical team members on engine best practices and asset budgets. You will also participate in code reviews and author clean internal technical documentation.
Experience
- Proven track record of writing production-critical code in a games studio, immersive studio, or real-time production environment
- Deep knowledge of Unreal Engine systems including advanced Blueprint scripting, data structures, and engine architecture paradigms
- Exemplary C++ programming skills in an engine context with strong understanding of object-oriented design and clean architecture principles
- Strong grounding in 3D math, vector geometry, linear algebra, and real-time physics simulation concepts
- Practical proficiency with production-tier version control workflows, preferably Perforce
- Experience working in Agile or Sprint development frameworks including precise task estimation and defect logging
- Excellent interpersonal skills with a calm, solution-oriented approach under tight project timelines
About You
- Hands-on experience developing content for XR platforms, including hardware integration for HMDs, positional sensors, and input controllers is desirable
- Solid understanding of multiplayer architectures, client-server replication models, and network optimisation
- Familiarity with supplementary scripting languages such as Python, Verse, C#, or JavaScript
- Understanding of traditional 3D asset pipelines, DCC tools (Maya, Houdini, Substance), or Unreal shading and material systems
- Familiarity with shader authoring (HLSL/GLSL) or Unreal’s Niagara particle systems
Qualifications
A degree in Computer Science, Games Programming, or a related STEM field (or equivalent practical experience)
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