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Chancery Lane London

Game Environment Artist

Framestore
Creative
Creative
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Description

Location
Chancery Lane, London, United Kingdom (Hybrid role with days in our London studio and potential international travel)

Hours
Contract role for 6 months, full-time hours

Salary
Negotiable

About the Role
Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, combining creative craftsmanship with technical prowess to deliver extraordinary realms of adventure. We work across creative technology, location-based entertainment, and theme park rides to reframe expectations for IP owners and their guests.

We are seeking a Game Environment Artist to join our Immersive team, working at the intersection of world-building, technology, and real-time storytelling. This role is ideal for an experienced environment artist with strong Unreal Engine expertise who enjoys building performant real-time environments as much as crafting stunning level art.

You will collaborate closely with Developers, Artists, and Production teams to bring the polish of our Film and TV work into real-time experiences, including location-based entertainment, theme parks, VR, and interactive projects. Your focus will be on level art, set dressing, texturing, and optimisation, while supporting tools and workflows that empower artists across the division.

You will balance performance and artistic intent, troubleshoot complex problems, and work alongside Asset Builders to integrate characters and props seamlessly into environments.

Key Responsibilities
- Create high-quality 3D assets directly in Unreal Engine and external DCCs such as Maya or Houdini
- Model high-poly, hard-surface, and organic forms, and create textures and shaders
- Develop lookdev assets in Unreal Engine, optimised for VR and immersive workflows
- Focus on PBR workflows, realistic lighting, and performance optimisation
- Build photoreal environments using bespoke kits and marketplace content for level design
- Craft high-quality light rigs for realistic and cinematic content
- Collaborate with the Immersive team to benchmark, optimise, and enhance performance in Unreal scenes, profiling GPU, CPU, and Network capabilities
- Create and maintain clear, comprehensive documentation of workflows, processes, and tools

Requirements

Experience
- Demonstrable technical knowledge paired with strong creative and artistic skills
- Hands-on experience with look development, lighting, and rendering
- Comprehensive understanding of Unreal Engine
- Experience working on location-based entertainment or VR projects is advantageous
- Familiarity with other game engines (e.g., Unity) or traditional VFX pipelines is a plus

About You
- Strong communication and organisational skills
- Ability to work effectively in a fast-paced, deadline-driven environment
- Positive attitude towards learning and collaboration

Qualifications
No specific qualifications required, but relevant experience and a strong portfolio demonstrating your skills are essential

Expiry date: 22/10/2026
Game Environment Artist
Company:
Framestore
Job Type:
Contract
Location:
Chancery Lane London